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4.10.3 ue4
4.10.3 ue4






4.10.3 ue4
  1. #4.10.3 ue4 how to#
  2. #4.10.3 ue4 update#
  3. #4.10.3 ue4 64 bits#

So it's basically a preview of a future alpha, so the game may haevely change over the time.Ībout branch master, the branch is dead and deserves now not much. If I arrive to finish it today, then a new branch will appear on the UMod project : UMod_Alpha. Color table structure done you can push FColor into the stack and you can CheckColor to get a FColor from the stack.Īnd I'm back at home, which means I restarted the GIT upload process.

#4.10.3 ue4 how to#

I know how to make Entity prototype instantiation. I'm having a fun time with lua ! I implemented the best function ever : game.MakeAccessViolation ! I even added a game.ShowFatalMessage ! The non clean static pointer to UUModGameInstance is however still in LuaEngine as iit's the only way I found to bridge Unreal and Lua. Added static New and Get methods in LuaInterface. Now only one permanent pointer stored in memory : LuaEngine. if I arrive to make it upload correctly it would take up to 4-6 hours.Įdit : Well I thought of something and I think i'll redesign LuaInterface.ĭone redesign LuaInterface ! Using a static approach instead of pointer approach. I will be able to try again next weekend, I'm sorry but as you know my connection is bad so.

4.10.3 ue4

UMod is about 661 Mb and it's obviously too much for my connection. I'll try to upload the changes today if I have the time.

#4.10.3 ue4 update#

when you're done, wait until I tell you to download the project from git as I need to update it. download ue4 editor from ue4 official website here is the link be sure your system is already able to run steam games dx10 or later as ue4 does not support dx9

#4.10.3 ue4 64 bits#

be sure to be in 64 bits as the editor requires 圆4 The solution for you is to prepare a UE4 development environment on your computer, here is the method : I know you want to play the game but.Īnyways if you really really want to play it, I need to prevent you : it is unstable ! So if you're still interested in playing anyway the game, then I can help you but it will be complicated as I can't make packaged version yet. I'll post a new message when done a few Base functions. Lua is coming !! Lua interface is already wrapping a few lua functions that will permit me to add a few c functions. VS2015 should run fine also.ĮDIT3 : VS won't compile the project as it can't fin UE4 classes.ĮDIT4 : VS is able to generate project ! Project is operational on ASUS low cost laptop !

4.10.3 ue4

NOTE : Please not try if your laptop heats quickly or if you are in a hot environment your laptop's fan can have difficulties to lower temperature (You can use cooling station if you have any).

4.10.3 ue4

Just add -ResX=1300 -ResY=650 for a good aspect ratio on 1366x768 on the command line argument. However you will still need the editor (Packaged game is a long process REALY long process even with a Core I7 3.7Ghz).ĮDIT2 : UMod Runs fine (but lags a bit) on Intel Core I5 2.4 Ghz, Laptop ASUS, 4 GB RAM, UE4 Editor 4.10.3, NVIDIA 850M, 1366x768 px screen resolution. But don't worry I will get something for you. The USE key currently only gives you entity class in logs.ĮDIT : Also I'll continue the development on my laptop so no updates for now. WeaponBase now normaly works, so that's something normaly done at the exception of WeaponPrev/Next keys not able to be retrieved in multiplayer, and the USE key does not perform anything for the Physics Gun. So as I already the LuaInterface is just a wrapper for wrapping all UMod used lua stack manamegent methods and also using special UE4 types for easy integration such as PushString taking an FString as parameter instead of a const char*. Morever connection to newer game servers will be impossible.Īnyways, I have some news : I finally started LuaInterface. In all cases the github does not work you will most likely end up with Access Violations due to old broken weaponbase and possibly huge multiplayer bugs.








4.10.3 ue4